Ranting about Fable
If you don't want to hear me ranting about Fable, the hugely anticipated RPG for the original Xbox, then don't bother reading this post.
For whatever reason, I never played Fable when it first came out. Recently I've had some free time, so I decided to give it a shot. I've heard it was a short game, so I figured I could fit it in between a few review copies.
Anyway, I was pretty disappointed. I'd heard mixed things about the game, so I sort of knew what to expect... but, I really hope Fable 2 is better than this. For a game that was supposed to be THE RPG, the role-playing elements were really shallow and the game length was tiny.
In all honesty, I liked the fact that the learning curve was small and the gameplay was pretty straightforward. That made it a fun game to play and kept it from becoming too complicated. Still, I would have liked the mechanics BEHIND the gameplay to be a bit deeper (like the character building).
Oh, and the lock on irritated me a lot. Not only was it pretty rough to lock onto a specific enemy in a group, but you lost your lock when they'd knock you over. So every time they'd knock me down, I'd get up and be locked on to some random object in the room, and the camera would have left the enemy and I couldn't see where he was or dodge his incoming attacks.
And the backtracking... aaah! The actual world was so small that you end up having to go back and forth to the same few places OVER and OVER again. It was tedious and boring. There was a lot to do in the game, but very little of it did you HAVE to do. On one hand, it's nice to give gamers the freedom to choose, but on the other hand the game was so short that if you put any side questing off for a little bit, you'd end up beating the game before you got the chance to do any of it. I didn't do much of the optional stuff, but there never really seemed like much of a point. The game did a poor job of introducing the optional stuff, but moreso, I just didn't find the game interesting enough to want to continue exploring. As for the side quests, the only real point in those was to make money, which I had PLENTY of throughout the whole game.
I'll take Oblivion (or Morrowind) over Fable any day. The whole idea behind Fable was "For every choice, a consequence". If you want a game like that, go with KotOR or Oblivion instead.
As long as I'm at it, here's a link to Just-RPG's old Fable review. It wasn't written by me, but I agree with the score.
---Start Fable Rant
For whatever reason, I never played Fable when it first came out. Recently I've had some free time, so I decided to give it a shot. I've heard it was a short game, so I figured I could fit it in between a few review copies.
Anyway, I was pretty disappointed. I'd heard mixed things about the game, so I sort of knew what to expect... but, I really hope Fable 2 is better than this. For a game that was supposed to be THE RPG, the role-playing elements were really shallow and the game length was tiny.
In all honesty, I liked the fact that the learning curve was small and the gameplay was pretty straightforward. That made it a fun game to play and kept it from becoming too complicated. Still, I would have liked the mechanics BEHIND the gameplay to be a bit deeper (like the character building).
Oh, and the lock on irritated me a lot. Not only was it pretty rough to lock onto a specific enemy in a group, but you lost your lock when they'd knock you over. So every time they'd knock me down, I'd get up and be locked on to some random object in the room, and the camera would have left the enemy and I couldn't see where he was or dodge his incoming attacks.
And the backtracking... aaah! The actual world was so small that you end up having to go back and forth to the same few places OVER and OVER again. It was tedious and boring. There was a lot to do in the game, but very little of it did you HAVE to do. On one hand, it's nice to give gamers the freedom to choose, but on the other hand the game was so short that if you put any side questing off for a little bit, you'd end up beating the game before you got the chance to do any of it. I didn't do much of the optional stuff, but there never really seemed like much of a point. The game did a poor job of introducing the optional stuff, but moreso, I just didn't find the game interesting enough to want to continue exploring. As for the side quests, the only real point in those was to make money, which I had PLENTY of throughout the whole game.
I'll take Oblivion (or Morrowind) over Fable any day. The whole idea behind Fable was "For every choice, a consequence". If you want a game like that, go with KotOR or Oblivion instead.
--- End Fable Rant
Sorry about that. Just wanted to get it off of my chest.
As long as I'm at it, here's a link to Just-RPG's old Fable review. It wasn't written by me, but I agree with the score.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home